Created by MMetalzone
SkyHy: Lightbreak is a fast, tense voxel runner about timing and nerve. The world flickers between True Light and Null Dark after a failed experiment shattered an Aureline fusion lattice and ripped a portal open in the sky to another dimension (the Helios Scar). In the dark, you can move—but you can barely see. In the light, you can see—but the Skyborn sentries can see you. Read the rhythm, dash between cover, grab shards and unload them at various HyCaches to increase the portal closure index. Make it to the Transceiver Gate before you’re picked clean.
Each Aureline shard still carries a phase signature from the shattered fusion lattice. Shards spawn over time as the Lightbreak cycle perturbs local spacetime. When you drop shards into a HyCache, the node uplinks those signatures to the Remnant’s solver, which attempts to reconstruct the original lattice and phase-lock the portal. The Closure Index (CI) measures how complete and coherent that reconstruction is. The higher the CI, the closer the solver gets to a stable solution that closes the Helios Scar.
Will you be able to collect enough shards before the sentries blast you out of existence? Or will the Helios Scar collapse into itself taking this dimension and our world with it.
Use WASD for movement.
Orange tiles are checkpoints. If you die you will respawn at the last checkpoint you crossed.
The red structures are HyCaches. They can be used for cover as well.
Hide in the trees to avoid detection by the sentries.
When finished run to the blue and gold Transceiver Gate at the rear of the arena to log your score and return to the lobby.
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